using System;
using System.Collections.Generic;
using System.Text;

namespace Derm.Render
{
	/// <summary>
	/// Directional light.
	/// </summary>
	public class AmbientLight : Light
	{
		#region Light Overrides

		internal override void UpdateViewState(ModelMatrix lightMatrix, Vertex3f eyePosition, Vertex3f viewVector)
		{
			
		}

		#endregion
	}
}
